Supplemental material

Sources & versions

Editable design workflows, references, and the earlier prototype support the Stack City pitch. These materials remain separate from the presentation.

Open the latest reference deck ↗ Google account access may be required.

02 / Editable source of truth

Follow the player’s decisions.

The current Figma graybox is organized into a player journey, live operations, and a connected vertical slice. These are editable design workflows, not a finished game.

Links open the owner’s editable file. Figma sign-in or permission may be required; access for outside reviewers has not been verified. The linked file updates as it is edited. This page updates in a separate publishing pass.

  1. 01

    Start with a goal.

    Welcome, choose a goal, make a plan, and review the first grocery basket.

    J01–J06 / First session
    Edit workflow ↗
  2. 02

    See the consequence.

    Cover groceries and a bill, handle a repair, and see how the neighborhood changes.

    J07–J12 / Finish the week
    Edit workflow ↗
  3. 03

    Recover and revise.

    Make a shortfall understandable, revise the plan, and show a clear recovery route.

    J13–J18 / Recover from a shortfall
    Edit workflow ↗
  4. 04

    Make it yours.

    Preview a cosmetic choice, confirm it deliberately, and keep a clear way to pause.

    J19–J24 / Personalization
    Edit workflow ↗
  5. 05

    Give players a reason to return.

    A neighborhood event with a value comparison, feedback, and a reward.

    L01–L06 / Live event
    Edit workflow ↗
  6. 06

    Design the edges, too.

    Reward collection, completion, eligibility, event expiry, and returning later.

    L07–L12 / Event lifecycle
    Edit workflow ↗
Guide & graybox kit ↗Pinned planning baseline · 5 Nov 2026 ↗36 primary screens inventoried. Interaction behavior still needs review.

04 / Keep everything connected

Sources & versions