Supplemental material
Sources & versions
Editable design workflows, references, and the earlier prototype support the Stack City pitch. These materials remain separate from the presentation.
Open the latest reference deck ↗ Google account access may be required.
02 / Editable source of truth
Follow the player’s decisions.
The current Figma graybox is organized into a player journey, live operations, and a connected vertical slice. These are editable design workflows, not a finished game.
Links open the owner’s editable file. Figma sign-in or permission may be required; access for outside reviewers has not been verified. The linked file updates as it is edited. This page updates in a separate publishing pass.
- 01Edit workflow ↗
Start with a goal.
Welcome, choose a goal, make a plan, and review the first grocery basket.
J01–J06 / First session - 02Edit workflow ↗
See the consequence.
Cover groceries and a bill, handle a repair, and see how the neighborhood changes.
J07–J12 / Finish the week - 03Edit workflow ↗
Recover and revise.
Make a shortfall understandable, revise the plan, and show a clear recovery route.
J13–J18 / Recover from a shortfall - 04Edit workflow ↗
Make it yours.
Preview a cosmetic choice, confirm it deliberately, and keep a clear way to pause.
J19–J24 / Personalization - 05Edit workflow ↗
Give players a reason to return.
A neighborhood event with a value comparison, feedback, and a reward.
L01–L06 / Live event - 06Edit workflow ↗
Design the edges, too.
Reward collection, completion, eligibility, event expiry, and returning later.
L07–L12 / Event lifecycle
04 / Keep everything connected