Exploration
O’Keeffe + Tsuchidana
Botanicals
A botanical direction to develop through plant forms, useful objects, and an inviting environment.
Next evidence An original scene study + a financial-choice screen.
Art direction + UI/UX / working proposal
A financial-learning world for teens. Make a plan, see what a choice changes, and find a way forward when life changes the plan.
Working outline · Source check: 10 November 2026
The question How can an inviting world make financial tradeoffs easier to understand?
The proof Original environments, meaningful choices, and a readable interaction.
01 / Art direction
Three contrasting directions. No final winner selected. These cards reserve space for original studies and the UI that belongs in each world.
Exploration
A botanical direction to develop through plant forms, useful objects, and an inviting environment.
Next evidence An original scene study + a financial-choice screen.
Exploration
Horizontal architecture, civic spaces, and a city that grows through personal, business, and shared decisions.
Next evidence A market or pavilion study + a comparison screen.
Exploration
Optimistic functional forms, modular businesses, and clear signals for capacity, resources, and growth.
Next evidence A service-bay study + an operating-plan screen.
Abstract card graphics are layout placeholders, not original artist studies. The next pass will show the environments, objects, and UI developed for each direction.
02 / Player experience
The current exploration follows a player through planning, tradeoffs, setbacks, and recovery. This sequence describes the intended experience, not a finished game.
Welcome, choose a goal, make a plan, and review the first grocery basket.
Cover groceries and a bill, handle a repair, and see how the neighborhood changes.
Make a shortfall understandable, revise the plan, and show a clear recovery route.
Preview a cosmetic choice, confirm it deliberately, and keep a clear way to pause.
A neighborhood event with a value comparison, feedback, and a reward.
Reward collection, completion, eligibility, event expiry, and returning later.
03 / Next pass
The proposal grows around evidence: the sketches, the choice, the revision, and the reason behind it.
The interaction designs, a separate earlier browser prototype, reference research, and a V2 planning workspace. Original final art, direction-specific UI, user validation, and a production game remain future work.